impulse 20 - toggle auto-flare auto-flare protects against homing missiles off by default, automatically turned on with use of impulse 9 cheat impulse 25 - toggle view mode choose between: . normal view . rear camera view (looks really friggin cool) impulse 55 - sacrafice all undead minions gib them to bits you will get SOME health back for this impulse 56 - order undead minions to kill something they will attack the closest enemy in your line of sight impulse 57 - call off attack your minions will stop fighting and return to you impulse 69 - switch between male and female player set to male by default impulse 70 - taunt scream a random obscinity at your opponent don't even try to scream under water impulse 101 - weapon class C impulse 102 - weapon class B impulse 103 - weapon class A impulse 123 - cycle weapon class they are from best to worst, A B C you begin with class C you gain classes by getting yellow (class B) and red (class A) armor the weapons are as follows: #X - where # is weapon number and X is weapon class 1C - mace (short range) 1B - mace (long range) 1A - grappling hook . hang from ceilings, walls, or monsters (fire again to drop) . you will fall if you take a large amount of damage at once . can change weapons and fire while hanging 2C - axe 2B - throwing axes . can be picked back up 2A - flaming throwing axes (one of my personal favorites) . lights up whatever it hits 3C - shotgun 3B - super-shotgun 3A - flare gun . will stick to players and be chased by homing missiles 4C - laser 4B - rapid-fire laser 4A - BFG 5C - nailgun 5B - super-nailgun 5A - nailbomb 6C - grenade launcher 6B - proximity mines . will stick to walls or players . arm after 3 seconds, then if anything is within range BOOM! . if you see one, stand back and fire a spike past it 6A - MIRV 7C - rocket launcher 7B - drill rockets . will spin around inside whatever it hits for a while 7A - homing missiles . will chase players, monsters, and flares . will NOT chase owner . will NOT chase undead (they're too damn cold) 8C - lightning gun . will do some radius damage when it hits the water . radius damage will only hurt players touching the water 8B - flamethrower . can light things on fire . must jump in water or teleport to be put out 8A - freeze ray (another of my personal favorites) . freezes enemy for 10 seconds (except bosses) . take twice normal damage when frozen . unfreeze if hurt signifigantly . frozen stuff looks frozen (ice statue type stuff) . includes cool chunks of ice for killing popsicles impulse 150 - use mystic rune (deathmatch only) the rune will change its location every fifteen seconds your rune icons will blink when the rune is out if you acquire this rune, you will recieve a random power this power will last for thirty seconds only ONE player may hold the mystic rune at a time be warned: there are SOME undesireable powers some rune powers are automatic and do not need to be activated the powers of the mystic rune are as follows: -necromancy USE: summon a zombie soldier . use same keys a resurrected monster . resurrection only takes half normal health . vampiric axe and mace -protection USE: none . take half damage -strength USE: none . inflict double damage -weakness USE: explode, gibbing self and causing radius damage . take double damage . inflict half damage -the fiend USE: none . transforms you into the fiend . jump for jumping attack . attack to swing claws . take half damage -gravity USE: lower gravity greatly, then gradually return to normal . gravity changes last for 30 seconds even if rune respawns . change effects ALL players . gravity reverts to normal if used while gravity is changed -regeneration USE: none . regenerate 1 point of health about every half second . only if health is below 100 and you are not dead -disease USE: none . lose 1 point of health about every half second . will not go below 1 hit point -jumping USE: none . jump twice as high -shroomz USE: none . tunnel vision . this one is freaky -Ares USE: none . puts wings on your heels . allows for "multi-jumping" -aura USE: none . surrounds you in bright white light impulse 250 - resurrect something you will gain necromantic abilities from the quad damage power-up these powers last until death, or change of level resurrect dogs, soldiers/players (yes players), fiends, and shamblers they cost 25, 50, 80, and 100 health respectively you can controll them using impulses 55 to 57 resurrected things have gory skin if your corpse is resurrected and you are still in it, your spirit will be forced out and you will be respawned if you die, your minions are set free impulse ??? - Radiation Suit impulse ??? - Invincibility impulse ??? - Invisibility if you are too stupid to figure out these impulses, you are a git, and you suck big hairy donkey balls.