impulse 20 - toggle auto-flare
auto-flare protects against homing missiles
off by default, automatically turned on with use of impulse 9 cheat
impulse 25 - toggle view mode
choose between:
. normal view
. rear camera view (looks really friggin cool)
impulse 55 - sacrafice all undead minions
gib them to bits
you will get SOME health back for this
impulse 56 - order undead minions to kill something
they will attack the closest enemy in your line of sight
impulse 57 - call off attack
your minions will stop fighting and return to you
impulse 69 - switch between male and female player
set to male by default
impulse 70 - taunt
scream a random obscinity at your opponent
don't even try to scream under water
impulse 101 - weapon class C
impulse 102 - weapon class B
impulse 103 - weapon class A
impulse 123 - cycle weapon class
they are from best to worst, A B C
you begin with class C
you gain classes by getting yellow (class B) and red (class A) armor
the weapons are as follows:
#X - where # is weapon number and X is weapon class
1C - mace (short range)
1B - mace (long range)
1A - grappling hook
. hang from ceilings, walls, or monsters (fire again to drop)
. you will fall if you take a large amount of damage at once
. can change weapons and fire while hanging
2C - axe
2B - throwing axes
. can be picked back up
2A - flaming throwing axes (one of my personal favorites)
. lights up whatever it hits
3C - shotgun
3B - super-shotgun
3A - flare gun
. will stick to players and be chased by homing missiles
4C - laser
4B - rapid-fire laser
4A - BFG
5C - nailgun
5B - super-nailgun
5A - nailbomb
6C - grenade launcher
6B - proximity mines
. will stick to walls or players
. arm after 3 seconds, then if anything is within range BOOM!
. if you see one, stand back and fire a spike past it
6A - MIRV
7C - rocket launcher
7B - drill rockets
. will spin around inside whatever it hits for a while
7A - homing missiles
. will chase players, monsters, and flares
. will NOT chase owner
. will NOT chase undead (they're too damn cold)
8C - lightning gun
. will do some radius damage when it hits the water
. radius damage will only hurt players touching the water
8B - flamethrower
. can light things on fire
. must jump in water or teleport to be put out
8A - freeze ray (another of my personal favorites)
. freezes enemy for 10 seconds (except bosses)
. take twice normal damage when frozen
. unfreeze if hurt signifigantly
. frozen stuff looks frozen (ice statue type stuff)
. includes cool chunks of ice for killing popsicles
impulse 150 - use mystic rune (deathmatch only)
the rune will change its location every fifteen seconds
your rune icons will blink when the rune is out
if you acquire this rune, you will recieve a random power
this power will last for thirty seconds
only ONE player may hold the mystic rune at a time
be warned: there are SOME undesireable powers
some rune powers are automatic and do not need to be activated
the powers of the mystic rune are as follows:
-necromancy
USE: summon a zombie soldier
. use same keys a resurrected monster
. resurrection only takes half normal health
. vampiric axe and mace
-protection
USE: none
. take half damage
-strength
USE: none
. inflict double damage
-weakness
USE: explode, gibbing self and causing radius damage
. take double damage
. inflict half damage
-the fiend
USE: none
. transforms you into the fiend
. jump for jumping attack
. attack to swing claws
. take half damage
-gravity
USE: lower gravity greatly, then gradually return to normal
. gravity changes last for 30 seconds even if rune respawns
. change effects ALL players
. gravity reverts to normal if used while gravity is changed
-regeneration
USE: none
. regenerate 1 point of health about every half second
. only if health is below 100 and you are not dead
-disease
USE: none
. lose 1 point of health about every half second
. will not go below 1 hit point
-jumping
USE: none
. jump twice as high
-shroomz
USE: none
. tunnel vision
. this one is freaky
-Ares
USE: none
. puts wings on your heels
. allows for "multi-jumping"
-aura
USE: none
. surrounds you in bright white light
impulse 250 - resurrect something
you will gain necromantic abilities from the quad damage power-up
these powers last until death, or change of level
resurrect dogs, soldiers/players (yes players), fiends, and shamblers
they cost 25, 50, 80, and 100 health respectively
you can controll them using impulses 55 to 57
resurrected things have gory skin
if your corpse is resurrected and you are still in it, your spirit
will be forced out and you will be respawned
if you die, your minions are set free
impulse ??? - Radiation Suit
impulse ??? - Invincibility
impulse ??? - Invisibility
if you are too stupid to figure out these impulses,
you are a git, and you suck big hairy donkey balls.